A science fiction western

102 lightyears from Earth. No way back.

Humanity came to VOI 700 D looking for a future. It found a world that did not need to be conquered, saved, or understood. Survival now depends on what its last people are willing to become.

The premise

Refugees on a planet that already belongs to someone.

In 2625 the multigenerational ship Last Frontier crashes on VOI 700 D (102 Wiki), a world that always shows the same face to its red dwarf star. One side burns. One side freezes. Life is possible only in the twilight belt between them, and that belt is home to seven and a half million people who were there first.

Twenty-five thousand survivors arrive with the technology of a starship and lose most of it in the wreck. They build New Kourou, Hope, Morningstar, and a mining town in the permanent night called Firetown. Within four years they are at war with the Native Tribes (102 Wiki) who took them in. What they become after that is the story.

Three ways in

Choose a path

  • Play

    Play the Adventures

    Four browser games set on VOI 700 D, and pen and paper modules for the table. Free test versions, ready-made characters, a scene template for your own stories.

  • Listen

    Listen to the Stories

    Audio plays and audiobooks tell the same world from other vantage points. Samples first, then the store.

  • Explore

    Explore the Wiki

    The full reference: ages, peoples, settlements, factions, wildlife, technology. Curated entry points, then the whole map.

Looking for the raw reference? Open the 102 Wiki directly (102 Wiki).

VOI 700 D

One planet. No day. No night. Three worlds.

The planet always shows the same face to its red dwarf. Scroll along the terminator from the scorched side, through the twilight belt, into the dark.

01 · Up to 70 °C · eternal day

Desert Side

East of the belt the star never sets. Sand moves in walls, the ground reaches seventy degrees, and nothing that came from Earth lasts long without protection. Few go there. Fewer come back with what they went for.

02 · 20–28 °C · 400–500 km wide · eternal sunset

Habitual Belt

A strip four to five hundred kilometres wide where the light is always the last minutes of sunset. Twenty to twenty-eight degrees, all year, forever. Every settlement but one stands here, on ground the Native Tribes held long before the ship came down.

03 · Down to −70 °C · eternal night

Dark Side

West of the belt the night does not end. Minus seventy on a clear day. Copper under the ice, heat under the volcano, and one town that burns lanterns against all of it. Those who want to be forgotten walk west.

Play in your browser

Four games. One frontier.

A narrative investigation in Firetown, an ice-road courier run, the saloon dice game, and a geothermal pipe puzzle. Free, nothing to install, keyboard or touch.

  • Narrative investigation · third person

    Seven Days in Firetown

    Get a man without a name out of the Guarding Trooper Station. Seven days. Four ways in.

    20–40 minutes

  • Arcade endurance · driving

    Trade Route

    A courier cart, one battery, and the ice road from New Kourou into the dark.

    3–6 minutes per run

  • Dice · push your luck

    Frostpunkt

    The house game of Saloon Gloria. Frost freezes, Punkt burns, and you decide when to stop.

    3–5 minutes per match

  • Puzzle · pipes

    Vent Control

    Number three vent is coughing. Route the steam before Firetown freezes.

    1–3 minutes per level

The reference layer

The frontier is larger than any one story.

The 102 Wiki maps the ages, peoples, settlements, factions, wildlife, and histories of VOI 700 D. Follow a thread from the story you are reading or begin with the planet itself.

The wiki is a separate reference site and may contain spoilers for the adventures. Your browser's back button returns you here.