Beta Age · Hammacher Arc · Part 1 of 2 · Beginner / Investigative
The Man Without a Name
A nameless prisoner. Seven days. One order you should not trust.
Play
Modular investigations and frontier journeys for the 102 pen and paper system. Every released module has a free test version you can run at the table before you buy the complete adventure. Pre-generated characters make a first session easy.
Beta Age
The raw, unregulated frontier before the Peace Treaty. Scattered outposts, volatile alliances, survival by improvisation and questionable deals.
Beta Age · Hammacher Arc · Part 1 of 2 · Beginner / Investigative
A nameless prisoner. Seven days. One order you should not trust.
Beta Age · Hammacher Arc · Part 2 of 2 · Investigation / Manhunt / Frontier Survival
The client is still out there. Hidden. Armed. Afraid of being found.
Gamma Age
The fragile order after the war: elections, reservations, bureaucracy, and everything that hides underneath it.
Coming soon
No module for this era is published yet. When one is, it appears here with its own test version. The wiki already describes the era.
For game masters and returning creators
Everything needed to run a session or to build a new one lives in the wiki. These are the pages you will reach for most.
Pre-generated Beta Age characters and the rules for building your own.
The one-trigger, one-consequence sheet every module is built from. Use it for your own scenes anywhere on the planet.
How the 102 ruleset differs from classic fantasy: realism, scarcity, politics, frontier survival.