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Adventures

Modular investigations and frontier journeys for the 102 pen and paper system. Every released module has a free test version you can run at the table before you buy the complete adventure. Pre-generated characters make a first session easy.

Beta Age

Beta Age adventures

The raw, unregulated frontier before the Peace Treaty. Scattered outposts, volatile alliances, survival by improvisation and questionable deals.

  • Beta Age · Hammacher Arc · Part 1 of 2 · Beginner / Investigative

    The Man Without a Name

    A nameless prisoner. Seven days. One order you should not trust.

    Available 2–5 players2–4 sessionsLevel 2–3
  • Beta Age · Hammacher Arc · Part 2 of 2 · Investigation / Manhunt / Frontier Survival

    Hunting an Unknown Hunter

    The client is still out there. Hidden. Armed. Afraid of being found.

    Coming Soon 3–5 players3–6 sessionsLevel 3–4

Gamma Age

Gamma Age adventures

The fragile order after the war: elections, reservations, bureaucracy, and everything that hides underneath it.

Coming soon

No module for this era is published yet. When one is, it appears here with its own test version. The wiki already describes the era.

Explore The Gamma Age in the 102 Wiki

For game masters and returning creators

Resources

Everything needed to run a session or to build a new one lives in the wiki. These are the pages you will reach for most.